Articles
My Top 10 Cards from Foundations for Commander
This set shows that the people making cards are still very much capable of designing a set that feels like classic Magic: The Gathering.
My Top 10 Nonlegendary Humans for Commander
There’s probably a great Human or two out there for basically any deck that you’re trying to build.
Shining a Light on Soul-Guide Lantern
This Uncommon artifact from Theros Beyond Death might be the only card aside from Sol Ring that I think is truly an auto-include for basically any Commander deck.
My Top 10 Cards for Bloomburrow
How dangerous could a Rabbit possibly be? It turns out that the answer is very.
Postcombat Main Phase Rules Change Coming with Bloomburrow
It seems likely that Neheb, the Eternal is the card that is impacted most significantly by this rules change due to the popular combo involving him and Aggravated Assault.
A Beginner’s Guide to Targeted Land Destruction in Casual Commander
If your deck relies on damage to win the game, you’ll probably want to be prepared to remove a Glacial Chasm.
Tacoma MXP Commandfest Recap with Eliana
You see, despite coming to the event to do content creator meet-and-greets and play Legacy tournaments, I had come to the con with a more important mission and I was determined to not fail…
My Top 10 Cards for Assassin’s Creed
I’d make an Assassin’s Creed reference here if I knew anything about the series.
Too Big for a Top 10: Modern Horizons 3
Chief: If you thought that we were going to make it through an entire article without talking about a card that does something broken with Dockside Extortionist, you were sorely mistaken.
An Ode to Grand Abolisher
The only thing that I like more than a Grand Abolisher on the battlefield is a Grand Abolisher that my opponents can’t see until its too late to respond.
Mistakes, Misplays, Misunderstandings
There is no window of opportunity between any of these modes for you to activate an ability or cast an instant speed spell in. Just like with Torment of Hailfire, there is no ‘in between those things happening’ window of opportunity for you to respond in.
Our Top 10 Cards from Outlaws at Thunder Junction
Have you ever seen the final shooting scene in Once Upon a Time in the West? That’s all that I can think about when I look at this card.
Top 10 Rule of Law Effects for cEDH
The real crime in Outlaws at Thunder Junction is that I’m not allowed to play a card called High Noon in my cEDH deck where the commander is literally the sun.
10 More Great Protection Spells for Commander
If you’ve got a deck that includes white and focuses on a specific creature type, this card is one of the best ways to protect your creatures and it can even be used as a combat trick if you need a little extra damage in during the combat phase.
Our Top 10 Cards for Fallout
Fallout definitely looks like it’s going to be one of the best sets in the past few years when it comes to support for Auras and Equipments, which I’m told is pretty fitting given how pivotal your character inventory and loadout are in the series.
Commander Spotlight: Dogmeat, Ever Loyal
Are you really not going to block an 8/8 Dogmeat with first strike, trample and indestructible? That’s 3 hits till lethal commander damage, with just one equipment attached.
The Official TheHermitDruid Travel & Food Guide for MagicCon Chicago 2024
This is my official guide for providing travel advice for people who are flying out to Magic events for the first time, as well as a guide to all of the food that I’m planning to check out in Chicago during my time there.
How to Beat Farewell in Commander
Whether you like it or not, Farewell is probably here to stay and all signs point to it being a card that gets reprinted fairly often in Commander products.
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